Lord of Ultima Wiki

Resource Gatherers[]

Wood[]

Woodcutter's Hut

Woodcutter 256

Produces wood. Any bordering woods, Cottages and a maximum of one Sawmill will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250. 



Town Hall Level 1

Level Wood Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1,400 600 45min 12
5 110 3,500 1,500 1hr, 41min, 15sec 20
6 140 6,000 3,000 3hr, 22min, 30sec 30
7 175 10,000 5,000 6hr, 15min 42
8 210 16,000 8,000 9hr, 57min 57
9 250 25,000 13,000 14hr, 58min 75
10 300 38,000 20,000 22hr, 42min 100
Total 300 100,550 51,300 2d, 11hr, 47min, 39sec 100

Stone[]

Quarry

Quarry new


Produces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.



Town Hall Level 2

Level Stone Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1400 600 45min 12
5 110 3500 1500 1hr, 41min, 15sec 20
6 140 6000 3000 3hr, 22min, 30sec 30
7 175 10000 5000 6hr, 15min 42
8 210 16000 8000 9hr, 57min 57
9 250 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100

Iron[]

Iron Mine

Ore mine new

Produces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.



Town Hall Level 4

Level Iron Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 50 - 15sec 1
2 40 200 - 54sec 3
3 60 400 200 6min 6
4 85 1400 600 45min 12
5 110 3500 1500 1hr, 41min, 15sec 20
6 140 6000 3000 3hr, 22min, 30sec 30
7 175 10000 5000 6hr, 15min 42
8 210 16000 8000 9hr, 57min 57
9 250 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100

Food[]

Farm

Farm new


Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.



Town Hall Level 3

Level Food Production/hr Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 5 50 - 15sec 1
2 10 200 - 54sec 3
3 15 400 200 6min 6
4 20 1400 600 45min 12
5 30 3500 1500 1hr, 41min, 15sec 20
6 45 6000 3000 3hr, 22min, 30sec 30
7 75 10000 5000 6hr, 15min 42
8 120 16000 8000 9hr, 57min 57
9 200 25000 13000 14hr, 58min 75
10 300 38000 20000 22hr, 42min 100

Gold[]

Townhouse

Townhouse 256

Enables taxation. Income from tax can be increased by connecting Marketplaces and harbors.




Town Hall Level 5

Level Gold Production/h Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 25 - 100 17sec 1
2 50 - 300 1min, 17sec 3
3 75 - 600 8min 6
4 100 - 2000 1hr 12
5 130 1000 4000 2hr, 15min 20
6 170 2000 7000 4hr, 30min 30
7 210 3500 11500 8hr, 12min 42
8 260 7000 17000 13hr, 15min 57
9 320 14000 20000 19hr, 57min 75
10 400 29000 29000 30hr, 15min 100

Resource Boosters[]

Wood[]

Sawmill

Lumber mill

Increases the efficiency of bordering Woodcutter's Huts and wood storage capacity of any bordering Storage.





Town Hall Level 6

Level Efficiency Bonus Wood Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 1hr, 30min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120

Stone[]

Stonemason

Building stonecutter

Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.





Town Hall Level 7

Level Efficiency Bonus Stone Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 90min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 7800 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120

Iron[]

Foundry

Iron furnace

Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.





Town Hall Level 9

Level Efficiency Bonus Iron Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 1min, 48sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 1hr, 30min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120

Food[]

Mill

Building mill

Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage.





Town Hall Level 8

Level Efficiency Bonus Food Storage Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30% +20% 60 60 20sec 1
2 +35% +40% 150 150 108sec 4
3 +40% +60% 350 350 12min 7
4 +45% +80% 1100 1100 90min 14
5 +50% +100% 2700 2700 3hr, 22min, 30sec 24
6 +55% +120% 5000 5000 6hr, 45min 36
7 +60% +140% 8500 8500 12hr, 18min 50
8 +65% +160% 13500 13500 19hr, 52min, 30sec 68
9 +70% +180% 21500 21500 29hr, 55min, 30sec 90
10 +75% +200% 33000 33000 45hr, 22min, 30sec 120
Total +75% +200% 85860 85860 4d, 23hr, 20 min, 8sec 120

Harbor[]

Harbour 256

Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses.

Town Hall Level 10



Level Merchant Ships Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +5% 80 40 22sec 1
2 2 +10% 160 80 2min, 24sec 3
3 4 +15% 320 160 16min 6
4 6 +20% 800 400 2hr 12
5 9 +25% 2400 1200 4hr, 30min 20
6 12 +30% 5600 2800 9hr 30
7 15 +35% 11200 5600 16hr, 24min 42
8 19 +40% 19200 9600 26hr, 30min 57
9 24 +45% 30400 15200 39hr, 54min 75
10 30 +50% 46400 23200 60hr, 30min

100

Marketplace[]

Market place 256

Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings.

Town Hall Level 5



Level Merchants Carts Tax Bonus Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 1 +2% 40 20 20sec 1
2 4 +4% 80 40 1min, 48sec 2
3 10 +6% 160 80 12min 5
4 20 +8% 400 200 1hr, 30min 10
5 30 +10% 1200 600 3hr, 22min, 30sec 16
6 50 +12% 2800 1400 6hr, 45min 24
7 70 +14% 5600 2800 12hr, 18min 34
8 105 +16% 9600 4800 19hr, 52min, 30sec 46
9 145 +18% 15200 7600 29hr, 55min, 30sec 60
10 200 +20% 23200 11600 45hr, 22min, 30sec 80
Total 200 +20% 58280 29140 4 days, 23hr, 20min, 8sec 80

Traps[]

Artillery[]

Wall tower nebel

Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50 of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.

Town Hall Level 10


Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 20 30 90 25sec 1
2 30 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80

Cavalry[]

Wall tower barrikade

Barricade

Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.

Town Hall Level 7

Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80

Infantry[]

Wall tower fallgrube

Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.

Town Hall Level 5


Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80

Magic[]

Wall tower antimagie

Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.

Town Hall Level 8


Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 16 30 90 25sec 1
2 26 60 180 5min 2
3 50 110 330 13min, 30sec 5
4 100 280 840 25min 10
5 160 830 2490 40min 16
6 240 1930 5790 1hr 24
7 350 3850 11550 1hr, 22min 34
8 500 6600 19800 1hr, 50min 46
9 700 10500 31500 2hr, 25min 60
10 1000 16000 48000 3hr, 20min 80

Towers[]

Ballista Tower[]

Wall tower cannon

Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don't count towards a city's building number limit.


Town Hall Level 9


Level Unit Count (Ballista) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 4 40 - 100 25sec 1
2 8 80 - 200 5min 2
3 15 150 - 400 13min, 30sec 5
4 25 250 - 1000 25min 10
5 40 400 - 3000 40min 16
6 60 600 - 7000 1hr 24
7 88 880 - 14000 1hr, 22min 34
8 125 1250 - 24000 1hr, 50min 46
9 175 1750 - 38000 2hr, 25min 60
10 250 2500 - 58000 3hr, 20min 80

Lookout Tower[]

Lookout Tower

Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don't count towards a city's building number limit.

Town Hall Level 2

Level Time Bonus Unit Count (Scout) Unit Count (City Guard) Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +30 min 4 8 - 200 25sec 1
2 +1 hr 8 16 - 400 5min 2
3 +2 hr 15 30 - 600 13min, 30sec 3
4 +3 hr 25 50 - 1000 25min 5
5 +4 hr 40 80 - 1500 40min 8
6 +5 hr 60 120 - 2200 1h 12
7 +6 hr 88 176 - 3500 1h, 22min 17
8 +7 hr 125 250 - 5000 1h, 50min 23
9 +8 hr 175 350 - 7000 2h, 25min 30
10 +10 hr 250 500 - 10000 3hr, 20min 40

Guardian Tower[]

Guardian Tower

Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.

Town Hall Level 6

Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1hr 24
7 700 - 14000 1hr, 22min 34
8 1000 - 24000 1hr, 50min 46
9 1400 - 38000 2hr, 25min 60
10 2000 - 58000 3hr, 20min 80

Ranger Tower[]

Ranger Tower

Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.

Town Hall Level 3

Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1h 24
7 700 - 14000 1h, 22min 34
8 1000 - 24000 1h, 50min 46
9 1400 - 38000 2h, 25min 60
10 2000 - 58000 3h, 20min 80

Templar Tower[]

Templar Tower

Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit.

Town Hall Level 8

Level Unit Count Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 30 - 100 25sec 1
2 60 - 200 5min 2
3 120 - 400 13min, 30sec 5
4 200 - 1000 25min 10
5 320 - 3000 40min 16
6 480 - 7000 1h 24
7 700 - 14000 1h, 22min 34
8 1000 - 24000 1h, 50min 46
9 1400 - 38000 2h, 25min 60
10 2000 - 58000 3h, 20min 80

Storage[]

Hideout[]

Hideout

Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods.

Town Hall Level 2

Level Hidden Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 500 - 50 15sec 1
2 1000 - 200 36sec 2
3 2000 - 600 4min 3
4 3000 - 1000 30min 5
5 4500 - 1500 1hr, 7min, 30sec 8
6 6000 - 2200 2hr, 15min 12
7 8000 - 3500 4hr, 6min 17
8 10000 - 4500 6hr, 37min, 30sec 23
9 12000 - 6000 9hr, 58min, 30sec 30
10 15000 - 8000 15hr, 7min, 30sec 40

Town Hall[]

Townhall 256

Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be moved, totally demolished or destroyed.

Level Total Building Slots Wood Production/h Storage Resource Cost Wood Resource Cost Stone Build Time Armies Rank Points
1 10 300 5,000 - - - 5 3
2 20 300 7,000 200 - 25sec 5 9
3 30 300 10,000 500 100 40sec 5 18
4 40 300 15,000 1000 300 1min, 40sec 5 36
5 50 300 24,000 3000 1500 30min 5 60
6 60 300 35,000 8000 4000 2hr, 30min 5 90
7 70 300 50,000 15000 10000 8hr, 20min 5 126
8 80 300 80,000 30000 25000 16hr, 40min 5 171
9 90 300 125,000 60000 60000 1d, 2hr 5 225
10 100 300 175,000 120000 120000 1d, 13hr, 20min 5 300
Total 100 300 175,000 237,700 220,900 3d, 19hr, 22min, 45sec 5 300

Warehouse[]

Storage 256

Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry.

Town Hall Level 1

Level Storage Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 2,500 60 - 15sec 1
2 5,000 150 - 36sec 2
3 9,000 250 50 4min 5
4 16,000 500 150 30min 10
5 26,000 1,600 400 1hr, 7min, 30sec 16
6 42,000 3,000 1,000 2hr, 15min 24
7 65,000 6,000 2,000 4hr, 6min 34
8 100,000 9,600 4,800 6hr, 37min, 30sec 46
9 145,000 15,000 9,000 9hr, 58min, 30sec 60
10 200,000 20,000 13,000 15hr, 7min, 30sec 80
Total 200,000 56,160 30,400 1d, 15hr, 46min, 51sec 80

Unit Recruitment[]

Blessed Units[]

Temple 256

Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed.

Town Hall Level 8

Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Templar 35 70 22sec 1
2 +10% - 70 140 2min, 44sec 4
3 +16% - 135 270 16min 7
4 +24% - 335 670 2hr 14
5 +35% - 1000 2000 4hr, 30min 24
6 +50% Paladin 2350 4700 9hr 36
7 +68% - 4650 9300 16hr, 24min 50
8 +90% - 8000 16000 26hr, 30min 68
9 +115% - 12700 25400 39hr, 54min 90
10 +150% Baron 19500 39000 60hr, 30min 120
Total +150% - 48775 97550 6d, 15hr, 7min, 6sec 120

Stable[]

Stables 256

Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed.

Town Hall Level 6

Level Recruiting Speed Recruiting Unit Type Resource Cost Wood Resource Cost Stone Build Time Rank Points
1 +5% Scout 25 50 22sec 1
2 +10% - 55 110 2min, 24sec 3
3 +16% - 110 220 16min 6
4 +24% - 275 550 2hr 12
5 +35% Crossbowman 800 1600 4hr, 30min 20
6 +50% - 1900 3800 9hr 30
7 +68% - 3750 7500 16hr, 24min 42
8 +90% - 6500 13,000 1d, 2hr, 30min 57
9 +115% - 10,200 20,400 1d, 15hr, 54min 75
10 +150% Knight 15,500 31,000 2d, 12hr, 30min 100
Total 150% Scout, Crossbowman, Knight 39,115 78,230 6d, 15hr, 6min, 46sec 100