Resource Gatherers[]
Wood[]
Woodcutter's Hut
Produces wood. Any bordering woods, Cottages and a maximum of one Sawmill will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.
Town Hall Level 1
Level | Wood Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | 20 | 50 | - | 15sec | 1 |
2 | 40 | 200 | - | 54sec | 3 |
3 | 60 | 400 | 200 | 6min | 6 |
4 | 85 | 1,400 | 600 | 45min | 12 |
5 | 110 | 3,500 | 1,500 | 1hr, 41min, 15sec | 20 |
6 | 140 | 6,000 | 3,000 | 3hr, 22min, 30sec | 30 |
7 | 175 | 10,000 | 5,000 | 6hr, 15min | 42 |
8 | 210 | 16,000 | 8,000 | 9hr, 57min | 57 |
9 | 250 | 25,000 | 13,000 | 14hr, 58min | 75 |
10 | 300 | 38,000 | 20,000 | 22hr, 42min | 100 |
Total | 300 | 100,550 | 51,300 | 2d, 11hr, 47min, 39sec | 100 |
Stone[]
Quarry
Produces Stone. Productivity can be increased by bordering Rocks, Cottages and a maximum of one Stonemason. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.
Town Hall Level 2
Level | Stone Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | 20 | 50 | - | 15sec | 1 |
2 | 40 | 200 | - | 54sec | 3 |
3 | 60 | 400 | 200 | 6min | 6 |
4 | 85 | 1400 | 600 | 45min | 12 |
5 | 110 | 3500 | 1500 | 1hr, 41min, 15sec | 20 |
6 | 140 | 6000 | 3000 | 3hr, 22min, 30sec | 30 |
7 | 175 | 10000 | 5000 | 6hr, 15min | 42 |
8 | 210 | 16000 | 8000 | 9hr, 57min | 57 |
9 | 250 | 25000 | 13000 | 14hr, 58min | 75 |
10 | 300 | 38000 | 20000 | 22hr, 42min | 100 |
Iron[]
Iron Mine
Produces iron. Any bordering ore deposits, Cottages and a maximum of one Foundry will increase productivity. There was an interim time when production was 16, 32, 50, 70, 90, 115, 145, 170, 205 and 250.
Town Hall Level 4
Level | Iron Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | 20 | 50 | - | 15sec | 1 |
2 | 40 | 200 | - | 54sec | 3 |
3 | 60 | 400 | 200 | 6min | 6 |
4 | 85 | 1400 | 600 | 45min | 12 |
5 | 110 | 3500 | 1500 | 1hr, 41min, 15sec | 20 |
6 | 140 | 6000 | 3000 | 3hr, 22min, 30sec | 30 |
7 | 175 | 10000 | 5000 | 6hr, 15min | 42 |
8 | 210 | 16000 | 8000 | 9hr, 57min | 57 |
9 | 250 | 25000 | 13000 | 14hr, 58min | 75 |
10 | 300 | 38000 | 20000 | 22hr, 42min | 100 |
Food[]
Farm
Produces food. Any bordering grassland, lakes, Cottages and Mills will increase productivity.
Town Hall Level 3
Level | Food Production/hr | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | 5 | 50 | - | 15sec | 1 |
2 | 10 | 200 | - | 54sec | 3 |
3 | 15 | 400 | 200 | 6min | 6 |
4 | 20 | 1400 | 600 | 45min | 12 |
5 | 30 | 3500 | 1500 | 1hr, 41min, 15sec | 20 |
6 | 45 | 6000 | 3000 | 3hr, 22min, 30sec | 30 |
7 | 75 | 10000 | 5000 | 6hr, 15min | 42 |
8 | 120 | 16000 | 8000 | 9hr, 57min | 57 |
9 | 200 | 25000 | 13000 | 14hr, 58min | 75 |
10 | 300 | 38000 | 20000 | 22hr, 42min | 100 |
Gold[]
Townhouse
Enables taxation. Income from tax can be increased by connecting Marketplaces and harbors.
Town Hall Level 5
Level | Gold Production/h | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | 25 | - | 100 | 17sec | 1 |
2 | 50 | - | 300 | 1min, 17sec | 3 |
3 | 75 | - | 600 | 8min | 6 |
4 | 100 | - | 2000 | 1hr | 12 |
5 | 130 | 1000 | 4000 | 2hr, 15min | 20 |
6 | 170 | 2000 | 7000 | 4hr, 30min | 30 |
7 | 210 | 3500 | 11500 | 8hr, 12min | 42 |
8 | 260 | 7000 | 17000 | 13hr, 15min | 57 |
9 | 320 | 14000 | 20000 | 19hr, 57min | 75 |
10 | 400 | 29000 | 29000 | 30hr, 15min | 100 |
Resource Boosters[]
Wood[]
Sawmill
Increases the efficiency of bordering Woodcutter's Huts and wood storage capacity of any bordering Storage.
Town Hall Level 6
Level | Efficiency Bonus | Wood Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | +30% | +20% | 60 | 60 | 20sec | 1 |
2 | +35% | +40% | 150 | 150 | 1min, 48sec | 4 |
3 | +40% | +60% | 350 | 350 | 12min | 7 |
4 | +45% | +80% | 1100 | 1100 | 1hr, 30min | 14 |
5 | +50% | +100% | 2700 | 2700 | 3hr, 22min, 30sec | 24 |
6 | +55% | +120% | 5000 | 5000 | 6hr, 45min | 36 |
7 | +60% | +140% | 8500 | 8500 | 12hr, 18min | 50 |
8 | +65% | +160% | 13500 | 13500 | 19hr, 52min, 30sec | 68 |
9 | +70% | +180% | 21500 | 21500 | 29hr, 55min, 30sec | 90 |
10 | +75% | +200% | 33000 | 33000 | 45hr, 22min, 30sec | 120 |
Stone[]
Stonemason
Increases the efficiency of bordering Quarries and stone storage capacity of any bordering Storage.
Town Hall Level 7
Level | Efficiency Bonus | Stone Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | +30% | +20% | 60 | 60 | 20sec | 1 |
2 | +35% | +40% | 150 | 150 | 1min, 48sec | 4 |
3 | +40% | +60% | 350 | 350 | 12min | 7 |
4 | +45% | +80% | 1100 | 1100 | 90min | 14 |
5 | +50% | +100% | 2700 | 2700 | 3hr, 22min, 30sec | 24 |
6 | +55% | +120% | 5000 | 5000 | 6hr, 45min | 36 |
7 | +60% | +140% | 8500 | 7800 | 12hr, 18min | 50 |
8 | +65% | +160% | 13500 | 13500 | 19hr, 52min, 30sec | 68 |
9 | +70% | +180% | 21500 | 21500 | 29hr, 55min, 30sec | 90 |
10 | +75% | +200% | 33000 | 33000 | 45hr, 22min, 30sec | 120 |
Iron[]
Foundry
Increases the efficiency of bordering Ore Mines and iron storage capacity of bordering Storage.
Town Hall Level 9
Level | Efficiency Bonus | Iron Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | +30% | +20% | 60 | 60 | 20sec | 1 |
2 | +35% | +40% | 150 | 150 | 1min, 48sec | 4 |
3 | +40% | +60% | 350 | 350 | 12min | 7 |
4 | +45% | +80% | 1100 | 1100 | 1hr, 30min | 14 |
5 | +50% | +100% | 2700 | 2700 | 3hr, 22min, 30sec | 24 |
6 | +55% | +120% | 5000 | 5000 | 6hr, 45min | 36 |
7 | +60% | +140% | 8500 | 8500 | 12hr, 18min | 50 |
8 | +65% | +160% | 13500 | 13500 | 19hr, 52min, 30sec | 68 |
9 | +70% | +180% | 21500 | 21500 | 29hr, 55min, 30sec | 90 |
10 | +75% | +200% | 33000 | 33000 | 45hr, 22min, 30sec | 120 |
Food[]
Mill
Increases the efficiency of bordering Farms and food storage capacity of any bordering Storage.
Town Hall Level 8
Level | Efficiency Bonus | Food Storage Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
1 | +30% | +20% | 60 | 60 | 20sec | 1 |
2 | +35% | +40% | 150 | 150 | 108sec | 4 |
3 | +40% | +60% | 350 | 350 | 12min | 7 |
4 | +45% | +80% | 1100 | 1100 | 90min | 14 |
5 | +50% | +100% | 2700 | 2700 | 3hr, 22min, 30sec | 24 |
6 | +55% | +120% | 5000 | 5000 | 6hr, 45min | 36 |
7 | +60% | +140% | 8500 | 8500 | 12hr, 18min | 50 |
8 | +65% | +160% | 13500 | 13500 | 19hr, 52min, 30sec | 68 |
9 | +70% | +180% | 21500 | 21500 | 29hr, 55min, 30sec | 90 |
10 | +75% | +200% | 33000 | 33000 | 45hr, 22min, 30sec | 120 |
Total | +75% | +200% | 85860 | 85860 | 4d, 23hr, 20 min, 8sec | 120 |
Harbor[]
Allows for the transport of resources between cities and enables you to trade with other players by sea. Also increases the tax income of connected Townhouses.
Town Hall Level 10
Level | Merchant Ships | Tax Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|
1 | 1 | +5% | 80 | 40 | 22sec | 1 |
2 | 2 | +10% | 160 | 80 | 2min, 24sec | 3 |
3 | 4 | +15% | 320 | 160 | 16min | 6 |
4 | 6 | +20% | 800 | 400 | 2hr | 12 |
5 | 9 | +25% | 2400 | 1200 | 4hr, 30min | 20 |
6 | 12 | +30% | 5600 | 2800 | 9hr | 30 |
7 | 15 | +35% | 11200 | 5600 | 16hr, 24min | 42 |
8 | 19 | +40% | 19200 | 9600 | 26hr, 30min | 57 |
9 | 24 | +45% | 30400 | 15200 | 39hr, 54min | 75 |
10 | 30 | +50% | 46400 | 23200 | 60hr, 30min |
100 |
Marketplace[]
Allows transport of resources between cities and enables trade with other players by land. Also increases the tax income of connected buildings.
Town Hall Level 5
Level | Merchants Carts | Tax Bonus | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|
1 | 1 | +2% | 40 | 20 | 20sec | 1 |
2 | 4 | +4% | 80 | 40 | 1min, 48sec | 2 |
3 | 10 | +6% | 160 | 80 | 12min | 5 |
4 | 20 | +8% | 400 | 200 | 1hr, 30min | 10 |
5 | 30 | +10% | 1200 | 600 | 3hr, 22min, 30sec | 16 |
6 | 50 | +12% | 2800 | 1400 | 6hr, 45min | 24 |
7 | 70 | +14% | 5600 | 2800 | 12hr, 18min | 34 |
8 | 105 | +16% | 9600 | 4800 | 19hr, 52min, 30sec | 46 |
9 | 145 | +18% | 15200 | 7600 | 29hr, 55min, 30sec | 60 |
10 | 200 | +20% | 23200 | 11600 | 45hr, 22min, 30sec | 80 |
Total | 200 | +20% | 58280 | 29140 | 4 days, 23hr, 20min, 8sec | 80 |
Traps[]
Artillery[]
Camouflage Trap neutralize the troop strength of a limited number of enemy artillery units. Neutralized attackers will not deal damage to defenders, fortifications and buildings. A maximum of 50 of artillery units will be affected. Camouflage Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.
Town Hall Level 10
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 20 | 30 | 90 | 25sec | 1 |
2 | 30 | 60 | 180 | 5min | 2 |
3 | 50 | 110 | 330 | 13min, 30sec | 5 |
4 | 100 | 280 | 840 | 25min | 10 |
5 | 160 | 830 | 2490 | 40min | 16 |
6 | 240 | 1930 | 5790 | 1hr | 24 |
7 | 350 | 3850 | 11550 | 1hr, 22min | 34 |
8 | 500 | 6600 | 19800 | 1hr, 50min | 46 |
9 | 700 | 10500 | 31500 | 2hr, 25min | 60 |
10 | 1000 | 16000 | 48000 | 3hr, 20min | 80 |
Cavalry[]
Barricade
Barricades neutralize the troop strength of a limited number of enemy cavalry units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of cavalry attackers will be affected. Barricades can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.
Town Hall Level 7
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 16 | 30 | 90 | 25sec | 1 |
2 | 26 | 60 | 180 | 5min | 2 |
3 | 50 | 110 | 330 | 13min, 30sec | 5 |
4 | 100 | 280 | 840 | 25min | 10 |
5 | 160 | 830 | 2490 | 40min | 16 |
6 | 240 | 1930 | 5790 | 1hr | 24 |
7 | 350 | 3850 | 11550 | 1hr, 22min | 34 |
8 | 500 | 6600 | 19800 | 1hr, 50min | 46 |
9 | 700 | 10500 | 31500 | 2hr, 25min | 60 |
10 | 1000 | 16000 | 48000 | 3hr, 20min | 80 |
Infantry[]
Pitfall Traps neutralize the troop strength of a limited number of enemy infantry units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of infantry attackers will be affected. Pitfall Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.
Town Hall Level 5
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 16 | 30 | 90 | 25sec | 1 |
2 | 26 | 60 | 180 | 5min | 2 |
3 | 50 | 110 | 330 | 13min, 30sec | 5 |
4 | 100 | 280 | 840 | 25min | 10 |
5 | 160 | 830 | 2490 | 40min | 16 |
6 | 240 | 1930 | 5790 | 1hr | 24 |
7 | 350 | 3850 | 11550 | 1hr, 22min | 34 |
8 | 500 | 6600 | 19800 | 1hr, 50min | 46 |
9 | 700 | 10500 | 31500 | 2hr, 25min | 60 |
10 | 1000 | 16000 | 48000 | 3hr, 20min | 80 |
Magic[]
Arcane Traps neutralize the troop strength of a limited number of enemy magic user units. Neutralized attackers will not deal damage to defenders. A maximum of 50 of magic using attackers will be affected. Arcane Traps can only be built on the outer ring of the City Wall, and don't count towards a city's building number limit.
Town Hall Level 8
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 16 | 30 | 90 | 25sec | 1 |
2 | 26 | 60 | 180 | 5min | 2 |
3 | 50 | 110 | 330 | 13min, 30sec | 5 |
4 | 100 | 280 | 840 | 25min | 10 |
5 | 160 | 830 | 2490 | 40min | 16 |
6 | 240 | 1930 | 5790 | 1hr | 24 |
7 | 350 | 3850 | 11550 | 1hr, 22min | 34 |
8 | 500 | 6600 | 19800 | 1hr, 50min | 46 |
9 | 700 | 10500 | 31500 | 2hr, 25min | 60 |
10 | 1000 | 16000 | 48000 | 3hr, 20min | 80 |
Towers[]
Ballista Tower[]
Increases the Defensive Value of a limited number of Ballistae by 100%. If there are not enough Ballistae in the city, 10 City Guards can take each allotted slot and gain the same bonus. These towers don't count towards a city's building number limit.
Town Hall Level 9
Level | Unit Count (Ballista) | Unit Count (City Guard) | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|
1 | 4 | 40 | - | 100 | 25sec | 1 |
2 | 8 | 80 | - | 200 | 5min | 2 |
3 | 15 | 150 | - | 400 | 13min, 30sec | 5 |
4 | 25 | 250 | - | 1000 | 25min | 10 |
5 | 40 | 400 | - | 3000 | 40min | 16 |
6 | 60 | 600 | - | 7000 | 1hr | 24 |
7 | 88 | 880 | - | 14000 | 1hr, 22min | 34 |
8 | 125 | 1250 | - | 24000 | 1hr, 50min | 46 |
9 | 175 | 1750 | - | 38000 | 2hr, 25min | 60 |
10 | 250 | 2500 | - | 58000 | 3hr, 20min | 80 |
Lookout Tower[]
Enables incoming attacks to be seen sooner. (Time without Lookout Tower: 1 Hour). Increases the Defensive Value of a limited amount of Scouts by 100%. If there are not enough Scouts in the city, 2 city guards can take each slot and gain the same bonus. Lookout Towers don't count towards a city's building number limit. Town Hall Level 2 |
Level | Time Bonus | Unit Count (Scout) | Unit Count (City Guard) | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|---|
1 | +30 min | 4 | 8 | - | 200 | 25sec | 1 |
2 | +1 hr | 8 | 16 | - | 400 | 5min | 2 |
3 | +2 hr | 15 | 30 | - | 600 | 13min, 30sec | 3 |
4 | +3 hr | 25 | 50 | - | 1000 | 25min | 5 |
5 | +4 hr | 40 | 80 | - | 1500 | 40min | 8 |
6 | +5 hr | 60 | 120 | - | 2200 | 1h | 12 |
7 | +6 hr | 88 | 176 | - | 3500 | 1h, 22min | 17 |
8 | +7 hr | 125 | 250 | - | 5000 | 1h, 50min | 23 |
9 | +8 hr | 175 | 350 | - | 7000 | 2h, 25min | 30 |
10 | +10 hr | 250 | 500 | - | 10000 | 3hr, 20min | 40 |
Guardian Tower[]
Increases the Defensive Value of a limited number of Guardians by 100%. If there are not enough Guardians in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 6 |
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 30 | - | 100 | 25sec | 1 |
2 | 60 | - | 200 | 5min | 2 |
3 | 120 | - | 400 | 13min, 30sec | 5 |
4 | 200 | - | 1000 | 25min | 10 |
5 | 320 | - | 3000 | 40min | 16 |
6 | 480 | - | 7000 | 1hr | 24 |
7 | 700 | - | 14000 | 1hr, 22min | 34 |
8 | 1000 | - | 24000 | 1hr, 50min | 46 |
9 | 1400 | - | 38000 | 2hr, 25min | 60 |
10 | 2000 | - | 58000 | 3hr, 20min | 80 |
Ranger Tower[]
Increases the Defensive Value of a limited number of Rangers by 100%. If there are not enough Rangers in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 3 |
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 30 | - | 100 | 25sec | 1 |
2 | 60 | - | 200 | 5min | 2 |
3 | 120 | - | 400 | 13min, 30sec | 5 |
4 | 200 | - | 1000 | 25min | 10 |
5 | 320 | - | 3000 | 40min | 16 |
6 | 480 | - | 7000 | 1h | 24 |
7 | 700 | - | 14000 | 1h, 22min | 34 |
8 | 1000 | - | 24000 | 1h, 50min | 46 |
9 | 1400 | - | 38000 | 2h, 25min | 60 |
10 | 2000 | - | 58000 | 3h, 20min | 80 |
Templar Tower[]
Increases the Defensive Value of a limited number of Templars by 100%. If there are not enough Templars in the city, City Guards can take their place and gain the same bonus. These towers don't count towards a city's building number limit. Town Hall Level 8 |
Level | Unit Count | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 30 | - | 100 | 25sec | 1 |
2 | 60 | - | 200 | 5min | 2 |
3 | 120 | - | 400 | 13min, 30sec | 5 |
4 | 200 | - | 1000 | 25min | 10 |
5 | 320 | - | 3000 | 40min | 16 |
6 | 480 | - | 7000 | 1h | 24 |
7 | 700 | - | 14000 | 1h, 22min | 34 |
8 | 1000 | - | 24000 | 1h, 50min | 46 |
9 | 1400 | - | 38000 | 2h, 25min | 60 |
10 | 2000 | - | 58000 | 3h, 20min | 80 |
Storage[]
Hideout[]
Allows safe storage of resources, preventing them from being reported by Scouts or plundered. Its capacity can be increased if built beside woods. Town Hall Level 2 |
Level | Hidden Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 500 | - | 50 | 15sec | 1 |
2 | 1000 | - | 200 | 36sec | 2 |
3 | 2000 | - | 600 | 4min | 3 |
4 | 3000 | - | 1000 | 30min | 5 |
5 | 4500 | - | 1500 | 1hr, 7min, 30sec | 8 |
6 | 6000 | - | 2200 | 2hr, 15min | 12 |
7 | 8000 | - | 3500 | 4hr, 6min | 17 |
8 | 10000 | - | 4500 | 6hr, 37min, 30sec | 23 |
9 | 12000 | - | 6000 | 9hr, 58min, 30sec | 30 |
10 | 15000 | - | 8000 | 15hr, 7min, 30sec | 40 |
Town Hall[]
Provides basic storage and wood production. Also determines the maximum number of buildings in a city. Only one can be built in each city. Cannot be moved, totally demolished or destroyed. |
Level | Total Building Slots | Wood Production/h | Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Armies | Rank Points |
---|---|---|---|---|---|---|---|---|
1 | 10 | 300 | 5,000 | - | - | - | 5 | 3 |
2 | 20 | 300 | 7,000 | 200 | - | 25sec | 5 | 9 |
3 | 30 | 300 | 10,000 | 500 | 100 | 40sec | 5 | 18 |
4 | 40 | 300 | 15,000 | 1000 | 300 | 1min, 40sec | 5 | 36 |
5 | 50 | 300 | 24,000 | 3000 | 1500 | 30min | 5 | 60 |
6 | 60 | 300 | 35,000 | 8000 | 4000 | 2hr, 30min | 5 | 90 |
7 | 70 | 300 | 50,000 | 15000 | 10000 | 8hr, 20min | 5 | 126 |
8 | 80 | 300 | 80,000 | 30000 | 25000 | 16hr, 40min | 5 | 171 |
9 | 90 | 300 | 125,000 | 60000 | 60000 | 1d, 2hr | 5 | 225 |
10 | 100 | 300 | 175,000 | 120000 | 120000 | 1d, 13hr, 20min | 5 | 300 |
Total | 100 | 300 | 175,000 | 237,700 | 220,900 | 3d, 19hr, 22min, 45sec | 5 | 300 |
Warehouse[]
Increases the storage capacity for all resources. Enhanced by any bordering Sawmill, Stonemason, Mill or Foundry. Town Hall Level 1 |
Level | Storage | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|
1 | 2,500 | 60 | - | 15sec | 1 |
2 | 5,000 | 150 | - | 36sec | 2 |
3 | 9,000 | 250 | 50 | 4min | 5 |
4 | 16,000 | 500 | 150 | 30min | 10 |
5 | 26,000 | 1,600 | 400 | 1hr, 7min, 30sec | 16 |
6 | 42,000 | 3,000 | 1,000 | 2hr, 15min | 24 |
7 | 65,000 | 6,000 | 2,000 | 4hr, 6min | 34 |
8 | 100,000 | 9,600 | 4,800 | 6hr, 37min, 30sec | 46 |
9 | 145,000 | 15,000 | 9,000 | 9hr, 58min, 30sec | 60 |
10 | 200,000 | 20,000 | 13,000 | 15hr, 7min, 30sec | 80 |
Total | 200,000 | 56,160 | 30,400 | 1d, 15hr, 46min, 51sec | 80 |
Unit Recruitment[]
Blessed Units[]
Allows recruitment of blessed units and Barons and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Trinsic Temple will also increase recruitment speed. Town Hall Level 8 |
Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|
1 | +5% | Templar | 35 | 70 | 22sec | 1 |
2 | +10% | - | 70 | 140 | 2min, 44sec | 4 |
3 | +16% | - | 135 | 270 | 16min | 7 |
4 | +24% | - | 335 | 670 | 2hr | 14 |
5 | +35% | - | 1000 | 2000 | 4hr, 30min | 24 |
6 | +50% | Paladin | 2350 | 4700 | 9hr | 36 |
7 | +68% | - | 4650 | 9300 | 16hr, 24min | 50 |
8 | +90% | - | 8000 | 16000 | 26hr, 30min | 68 |
9 | +115% | - | 12700 | 25400 | 39hr, 54min | 90 |
10 | +150% | Baron | 19500 | 39000 | 60hr, 30min | 120 |
Total | +150% | - | 48775 | 97550 | 6d, 15hr, 7min, 6sec | 120 |
Stable[]
Allows recruitment of cavalry units and, if upgraded, increases their recruitment speed. Placing a Barracks beside a Stable will also increase recruitment speed. Town Hall Level 6 |
Level | Recruiting Speed | Recruiting Unit Type | Resource Cost Wood | Resource Cost Stone | Build Time | Rank Points |
---|---|---|---|---|---|---|
1 | +5% | Scout | 25 | 50 | 22sec | 1 |
2 | +10% | - | 55 | 110 | 2min, 24sec | 3 |
3 | +16% | - | 110 | 220 | 16min | 6 |
4 | +24% | - | 275 | 550 | 2hr | 12 |
5 | +35% | Crossbowman | 800 | 1600 | 4hr, 30min | 20 |
6 | +50% | - | 1900 | 3800 | 9hr | 30 |
7 | +68% | - | 3750 | 7500 | 16hr, 24min | 42 |
8 | +90% | - | 6500 | 13,000 | 1d, 2hr, 30min | 57 |
9 | +115% | - | 10,200 | 20,400 | 1d, 15hr, 54min | 75 |
10 | +150% | Knight | 15,500 | 31,000 | 2d, 12hr, 30min | 100 |
Total | 150% | Scout, Crossbowman, Knight | 39,115 | 78,230 | 6d, 15hr, 6min, 46sec | 100 |